trigger(event: string, tag: string, args: any): void
Trigger an event on all game objs with certain tag.
param
event- The tag to trigger to.
param
tag- Arguments to pass to the `on()` functions
trigger("shoot", "target", 140); on("shoot", "target", (obj, score) => { obj.destroy(); debug.log(140); // every bomb was 140 score points! });
since
v3001.0.6
experimental
This feature is in experimental phase, it will be fully released in v3001.1.0