LevelOpt: tileWidth: numberWidth of each block.tileHeight: numberHeight of each block.pos?: Vec2Position of the first block.tiles: Definition of each tile.wildcardTile?(sym: string, pos: Vec2): CompList | null | undefinedCalled when encountered a symbol not defined in "tiles".
wildcardTile?(sym: string, pos: Vec2): CompList | null | undefinedCalled when encountered a symbol not defined in "tiles".