BodyCompOpt:
Options for the body component.
drag?: number
How much velocity decays (velocity *= (1 - drag) every frame).
since
v3001.0
jumpForce?: number
Initial speed in pixels per second for jump().
maxVelocity?: number
Maximum velocity when falling.
gravityScale?: number
Gravity multiplier.
isStatic?: boolean
If object is static, it won't move, all non static objects won't move past it, and all calls to addForce(), applyImpulse(), or jump() on this body will do absolutely nothing.
since
v3000.0
stickToPlatform?: boolean
If object should move with moving platform (default true).
since
v3000.0
mass?: number
Mass of the body, decides how much a non-static body should move when resolves with another non-static body. (default 1).
since
v3000.0