addLevel(map: string[], options: LevelOpt): GameObj

Construct a level based on symbols.
addLevel([
    "                          $",
    "                          $",
    "           $$         =   $",
    "  %      ====         =   $",
    "                      =    ",
    "       ^^      = >    =   &",
    "===========================",
], {
    // define the size of tile block
    tileWidth: 32,
    tileHeight: 32,
    // define what each symbol means, by a function returning a component list (what will be passed to add())
    tiles: {
        "=": () => [
            sprite("floor"),
            area(),
            body({ isStatic: true }),
        ],
        "$": () => [
            sprite("coin"),
            area(),
            pos(0, -9),
        ],
        "^": () => [
            sprite("spike"),
            area(),
            "danger",
        ],
    }
})
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