SpriteCompOpt:
Options for the sprite component.
frame?: number
If the sprite is loaded with multiple frames, or sliced, use the frame option to specify which frame to draw.
tiled?: boolean
If provided width and height, don't stretch but instead render tiled.
width?: number
Stretch sprite to a certain width.
height?: number
Stretch sprite to a certain height.
anim?: string
Play an animation on start.
animSpeed?: number
Speed multiplier for all animations (for the actual fps for an anim use .play("anim", { speed: 10 })).
flipX?: boolean
Flip texture horizontally.
flipY?: boolean
Flip texture vertically.
quad?: Quad
The rectangular sub-area of the texture to render, default to full texture `quad(0, 0, 1, 1)`.
fill?: boolean
If fill the sprite (useful if you only want to render outline with outline() component).