SpriteCompOpt: Options for the spritesprite() component.frame?: numberIf the sprite is loaded with multiple frames, or sliced, use the frame option to specify which frame to draw.tiled?: booleanIf provided width and height, don't stretch but instead render tiled.width?: numberStretch sprite to a certain width.height?: numberStretch sprite to a certain height.anim?: stringPlay an animation on start.animSpeed?: numberSpeed multiplier for all animations (for the actual fps for an anim use .play("anim", { speed: 10 })).flipX?: booleanFlip texture horizontally.flipY?: booleanFlip texture vertically.quad?: QuadThe rectangular sub-area of the texture to render, default to full texture `quad(0, 0, 1, 1)`.fill?: booleanIf fill the sprite (useful if you only want to render outline with outline() component).
frame?: numberIf the sprite is loaded with multiple frames, or sliced, use the frame option to specify which frame to draw.
animSpeed?: numberSpeed multiplier for all animations (for the actual fps for an anim use .play("anim", { speed: 10 })).
quad?: QuadThe rectangular sub-area of the texture to render, default to full texture `quad(0, 0, 1, 1)`.
fill?: booleanIf fill the sprite (useful if you only want to render outline with outline() component).