pushTransform(): void

Push current transform matrix to the transform stack.
pushTransform()

// these transforms will affect every render until popTransform()
pushTranslate(120, 200)
pushRotate(time() * 120)
pushScale(6)

drawSprite("bean")
drawCircle(vec2(0), 120)

// restore the transformation stack to when last pushed
popTransform()
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Misc