polygon(pts: Vec2[], opt?: PolygonCompOpt): PolygonComp
Attach and render a polygon to a Game Object.since
v3001.0
// Make a square the hard way add([ pos(80, 120), polygon([vec2(0,0), vec2(50,0), vec2(50,50), vec2(0,50)]), outline(4), area(), ])
since
v3001.0
// Make a square the hard way add([ pos(80, 120), polygon([vec2(0,0), vec2(50,0), vec2(50,50), vec2(0,50)]), outline(4), area(), ])
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