Debug:
paused: boolean
Pause the whole game.
inspect: boolean
Draw bounding boxes of all objects with `area()` component, hover to inspect their states.
timeScale: number
Global time scale.
showLog: boolean
Show the debug log or not.
fps(): number
Current frames per second.
numFrames(): number
Total number of frames elapsed.
since
v3000.0
drawCalls(): number
Number of draw calls made last frame.
stepFrame(): void
Step to the next frame. Useful with pausing.
clearLog(): void
Clear the debug log.
log(msg: any): void
Log some text to on screen debug log.
error(msg: any): void
Log an error message to on screen debug log.
curRecording: Recording | null
The recording handle if currently in recording mode.
since
v2000.1
numObjects(): number
Get total number of objects.
since
v3001.0