Debug:
paused: boolean
Pause the whole game.inspect: boolean
Draw bounding boxes of all objects with `area()` component, hover to inspect their states.timeScale: number
Global time scale.showLog: boolean
Show the debug log or not.fps(): number
Current frames per second.numFrames(): number
Total number of frames elapsed.since
drawCalls(): number
Number of draw calls made last frame.stepFrame(): void
Step to the next frame. Useful with pausing.clearLog(): void
Clear the debug log.log(msg: any): void
Log some text to on screen debug log.error(msg: any): void
Log an error message to on screen debug log.curRecording: Recording | null
The recording handle if currently in recording mode.since
numObjects(): number
Get total number of objects.since