TileComp: The tiletile() component.tilePos: Vec2The tile position inside the level.isObstacle: booleanIf the tile is an obstacle in pathfinding.cost: numberHow much a tile is cost to traverse in pathfinding (default 0).edges: Edge[]If the tile has hard edges that cannot pass in pathfinding.tilePosOffset: Vec2Position offset when setting `tilePos`.edgeMask: EdgeMaskgetLevel(): GameObj<LevelComp>moveLeft(): voidmoveRight(): voidmoveUp(): voidmoveDown(): void