DrawUVQuadOpt: RenderProps & width: numberWidth of the UV quad.height: numberHeight of the UV quad.flipX?: booleanIf flip the texture horizontally.flipY?: booleanIf flip the texture vertically.tex?: TextureThe texture to sample for this quad.quad?: QuadThe texture sampling area.anchor?: Anchor | Vec2The anchor point, or the pivot point. Default to "topleft".