add<T>(comps?: CompList | GameObj): GameObj<T>
Assemble a game object from a list of components, and add it to the gamereturns
const player = add([ // List of components, each offers a set of functionalities sprite("mark"), pos(100, 200), area(), body(), health(8), // Plain strings are tags, a quicker way to let us define behaviors for a group "player", "friendly", // Components are just plain objects, you can pass an object literal as a component. { dir: LEFT, dead: false, speed: 240, }, ]) // .jump is provided by body() player.jump() // .moveTo is provided by pos() player.moveTo(300, 200) // .onUpdate() is on every game object, it registers an event that runs every frame player.onUpdate(() => { // .move() is provided by pos() player.move(player.dir.scale(player.speed)) }) // .onCollide is provided by area() player.onCollide("tree", () => { destroy(player) })