TileCompOpt: isObstacle?: boolean
If the tile is an obstacle in pathfinding.cost?: number
How much a tile is cost to traverse in pathfinding (default 0).edges?: Edge[]
If the tile has hard edges that cannot pass in pathfinding.offset?: Vec2
Position offset when setting `tilePos`.
isObstacle?: boolean
If the tile is an obstacle in pathfinding.cost?: number
How much a tile is cost to traverse in pathfinding (default 0).edges?: Edge[]
If the tile has hard edges that cannot pass in pathfinding.offset?: Vec2
Position offset when setting `tilePos`.Options for the tile component.