onCollideUpdate(t1: Tag, t2: Tag, action: (a: GameObj, b: GameObj, col?: Collision)=>void): KEventController

Register an event that runs every frame when 2 game objs with certain tags collides (required to have area() component).

sincev3000.0

onCollideUpdate("sun", "earth", () => {
    runWorldEndTimer()
})
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