offscreen(opt?: OffScreenCompOpt): OffScreenComp
Control the behavior of object when it goes out of view.since
v2000.2
add([ pos(player.pos), sprite("bullet"), offscreen({ destroy: true }), "projectile", ])
since
v2000.2
add([ pos(player.pos), sprite("bullet"), offscreen({ destroy: true }), "projectile", ])
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